Chocobo Farm: Reduces a Chocobos chance to run away each turn to 20.0%: Curiel Greens: Chocobo Farm: Distracts a Chocobo for 4 turns. “When you want a Chocobo…” Effect: If you use it on one of your own characters it will heal them for 100 HP. The best tactic is to run away. Spend some time collecting the various prizes at the Gold Saucer. If you attack an enemy before giving the chocobo a green, it will run away. A good way to gauge your Chocobo's speed is to make sure you are not sprinting over the finish line - just run over it at top running speed. Last edited by Senrei ; … Fat Chocobo’s attacks. Go to Chocobo Sage's house and go up to the green Chocobo. Mimett Greens: Chocobo Farm: Distracts a Chocobo for 1 turn (allows the use of Chocobuckle) Reagan Greens: Chocobo Sage’s House: Distracts a Chocobo for 8 turns and reduces the Chocobos chance to run away … As a matter of fact, it is considered one of the most complicated quests in the entire Final Fantasy series. Release first two and keep new one Feed 98 Sylkis Greens (Chocobo Farm: 1997. Final Fantasy VII’s (probably) most intricate side quest is the Chocobo breeding quest. Steal it and go back to the Chocobo farm. In September of last year, Caleb Hart first streamed a completionist run of Final Fantasy VII. The hardest part of winning chocobo races is when you have to face Joe, with his TEIOH chocobo. You must give the chocobo a name that is opposite to this gender or it will run away. PS2, PS, ... Running away counts as an encounter still ... Mate gold and crap chocobo with Zeio nut to get another gold. Try setting your gysahl greens at the top of the item list so it's the very first item when you go to use your items in battle. Chocobo Racing Prizes. Give the purple hat to a gold S class Chocobo when you are feeding it sylkis greens. There should be some time before the chocobo actually runs away. Final Fantasy VII Final Fantasy series. Release the Chocobo by smashing the glass and it will run away. Final Fantasy 7 Remake is full of wacky, weird, and wonderful characters that you’ll come to love throughout its 30+ hour story. Inside the cave you'll find Final Fantasy VII's ultimate Summon materia, Knights of the Round. One of these characters is the Fat Chocobo, which is a massive bird that doubles as a Summon that can be used in battle. Chocobo Effect: These Greens will prevent a Chocobo from running away for 8 turns and reduce its chance of running away … Your gold chocobo should also be very fast, great for winning races. Its a 50/50 chance of getting it right, so I suggest saving the game before speaking to it. Chocobo Sage will chase after it and his purple hat will fall off. Also, enter your attack commands one at a time. If you accidentally strike the chocobo, it will peck at you or use the Chocobuckle ability to harm your party, and it will run away regardless of whether or not you gave it a green. 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